Gaming and digital entertainment

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    Mike R
    Keymaster

    One of the clear trends over the last few years has been the explosion of all types of entertainment from gaming to music to television and film. In an increasingly automated world, it makes sense that people will have more time to play, watch and listen.

    Clearly, the distribution of content has been changing and will continue to evolve over the next 10-20 years but regardless of whether it is boxed, broadcast or streamed, more people will likely spend more time on developed content in the future.

    This opens up opportunities for artists of all kinds, technical people, and the people who can curate and distribute that content.

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